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Here's the anim as referred to in povray.binaries.images.
My plan is/was to simulate grass or other such objects 'flowing' in a breeze by
somehow
sampling a pigment (ie bozo) as it translates along it's axes in the 'wind direction'.
The
base of each blade of grass would be stationary of course... when the sampling returns
a float
of 1 (rgb 1), the tip of the blade of grass would be translated, rotated etc by a
preset
amount. When the sampling returns a 0, there would be no effect on the tip. Dunno if
it would
work, but I had the idea that pigment functions could be combined rather like waves
interacting with one another, to give quite a realistic effect.
Having said that, I've yet to attempt it, and it could end up looking bad.
Comments, suggestions?
All the best,
Andy Cocker
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Attachments:
Download 'Eval_Pigment_Blobs.m1v.mpg' (440 KB)
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